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Old Nov 19, 2009, 09:10 AM // 09:10   #1
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Default Does Conjure increase Hundred Blades damage?

See title.

If I have an elemental sword on a W/E with Hundred Blades and Conjure <element>, does Hundred Blades increase in damage too?
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Old Nov 19, 2009, 09:18 AM // 09:18   #2
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No.

Conjures will not add bonus damage to the packets dealt from Hundred Blades. Skills like Winnowing, Barbs, Mark of Pain, Ebon Battle Standard of Honor, and By Ural's Hammer will have varying effects on the damage from Hundred Blades.
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Old Nov 19, 2009, 10:42 AM // 10:42   #3
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Conjures only add to the the damage you deal when you attack. Your attack while under the effects of 100B will deal more damage, but the 100B damage itself has nothing to do with your weapon and the damage it deals.
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Old Nov 19, 2009, 01:28 PM // 13:28   #4
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Conjure 100b is quite weak compared to other warrior builds.
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Old Nov 19, 2009, 01:47 PM // 13:47   #5
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Man if it did would we warriors have the most awesome damage or what? Unfortunately it does not. The damage from 100b is always physical no matter your weapon. Not to mention conjures only count per individual attack and the damage from 100b counts as a skill effect.
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Old Nov 19, 2009, 01:57 PM // 13:57   #6
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That used to be a common build because 100b's old effect was like using two Whirlwind attacks at once - It attacked all adjacent foes twice. However, since the effect was changed, this is no longer the case and using conjures with it isn't the best usage of attribute points.
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Old Nov 19, 2009, 02:24 PM // 14:24   #7
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Quote:
Originally Posted by Lux Aeterna View Post
Conjure 100b is quite weak compared to other warrior builds.
Autoattacking for the same damage as DSlash spam is weak now?
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Old Nov 19, 2009, 02:31 PM // 14:31   #8
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Actually...

100b alone gives 2 damage packets on target. Say, you get damage numbers 25, 24 on target.

Now, wield a fiery dragon sword...turn on conjure flame and use 100b...

Only the target you are attacking will receive the extra damage from conjure. So, that target now receives 40 and 24 damage.

The extra 24 damage from 100b is a physical damage and therefore does not benefit from conjure.

So, using conjure for a puny extra 15 damage on single target is not worth it, and better spent elsewhere ---- use more strength for more AP.
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Old Nov 19, 2009, 03:25 PM // 15:25   #9
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Try reading the skill descriptions and you could learn lots and lots.
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Old Nov 19, 2009, 05:41 PM // 17:41   #10
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Conjure skills only add damage to elemental damage that corresponds to that specific Conjure. 100b deals slashing damage and as such is ruled out.
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Old Nov 19, 2009, 06:00 PM // 18:00   #11
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2 words - URSAN SCAN

Try that one out. oh and run NECRO.

W/N with War and use Ursan scan and weaken armor - cracked armor. MUWAHAHAHAHA

then try smashing them! you will do oodles of damage. Get a monk to slap on you -all attacks do HOLY damage (holy wrath?) - and you can kill stuff so fast..

Drunken Master in there for faster mashing stance

Ebon Assassin for extra fun
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Old Nov 19, 2009, 06:09 PM // 18:09   #12
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Quote:
Originally Posted by mage767 View Post
So, using conjure for a puny extra 15 damage on single target is not worth it, and better spent elsewhere ---- use more strength for more AP.
Umm yeah cause a few extra points of damage on every attack skill is better than 15 extra damage on every hit... I see I see... Stop posting please.
Quote:
Originally Posted by imnotyourmother View Post
URSAN SCAN
Or go on posting, idiocy seems to be the theme here.
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Old Nov 19, 2009, 06:27 PM // 18:27   #13
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^ I resemble that remark

I love ursan scan for fast killing copled with weaken armor. It works for me.

I tried the Mark of Rodgort and a fiery weapon with ursan scan and that with War end and Power attack will do Massive damage, but I like to weaken them first cause that alone will do 25% more damage per hit

Also Drunken master lets me attack 30% faster and move 30% faster when I am drunk. so If it takes 6 second to kill a foe I can now do it in 4 second and gain +3 energy every time I strike them making power attack only cost 2 energy. Also sev art and 33% les max health is huge cause in 2 hits I can reduse someone's 600 health to just 400h in a matter if less than 1 second.

Remember wars are for killing things, monks are for healing us

Last edited by imnotyourmother; Nov 19, 2009 at 06:31 PM // 18:31.. Reason: additions
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Old Nov 19, 2009, 06:41 PM // 18:41   #14
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No. The extram damage is not a sword swing.
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Old Nov 19, 2009, 07:14 PM // 19:14   #15
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Quote:
Originally Posted by imnotyourmother View Post
2 words - URSAN SCAN

Actually its ASURAN SCAN so you only got 1 out of 2 words right...
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Old Nov 19, 2009, 08:34 PM // 20:34   #16
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^^^^ Ah man what do I loose? Cause you know that I can not win the argument.

Seriously there are some good builds on pvx.

I like to mess around with builds that are a little different. Like running a ranger bar on my war. or necro skills on my ranger - touchie it used to be called.

To the OP - no those do not add but there are some things that would add to Hundred blades, like mark of Rodgort and then just using a fiery sword of whatever.

I do that for my Jora for one of her skills.

If you were to do that with hundred blades you should get the bonus damage. I just do not like skills that take forever to activate or heavy adren builds. that's just me and as you can see by my posts, I can neither spell nor reason very well according to others.

Then again, what's wrong with dying every 3-5 seconds?
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Old Nov 20, 2009, 02:17 AM // 02:17   #17
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So in other words, an elemental sword in PvE is useless?
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Old Nov 20, 2009, 02:20 AM // 02:20   #18
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Not at all true. Elemental damage bypasses all warrior's bonus armor in PvE. Furthermore, several monsters are vunerable to certain types of damage. Plants for example take double damage from fiery weapons.

Furthermore, conjure is still good in other builds besides HB.
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Old Nov 20, 2009, 03:04 AM // 03:04   #19
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The Conjures are a nice addition to the physical damage. Just because they don't compliment one skill does not make them useless for warriors. Put it on your bar and try it out on the Isle of the Nameless. The Master of Damage will tell you the damage stats for your different builds.
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Old Nov 20, 2009, 05:22 AM // 05:22   #20
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Quote:
Originally Posted by HawkofStorms View Post
Not at all true. Elemental damage bypasses all warrior's bonus armor in PvE.
In PvP, too, I think. All max warrior armor is 80 with +20vsPhysical built in - that's before you add anything from insignia or shield. If your team build includes hexes and such that trigger on physical damage (Barbs, as an example,) then you have to consider if overall damage to the target is higher getting bonus hex damage or hitting them with 20 less armor.

Remember to switch back to physical if attacking a ranger, as all max ranger armor is 70 with +30vsElemental built in.

EDIT reply to Hawk's post below - Ah, ok, now I see why you said "in PvE." Sorry, I didn't mean to derail the thread - the wording struck me as easily misinterpreted, so I wanted to try to help stop a misconception that armor doesn't work the same in PvP ... in case anyone ever uses search and reads old threads or something. Cheers.

Last edited by LicensedLuny; Nov 20, 2009 at 07:09 PM // 19:09..
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